CRISTALES: PLAYTHROUGH PART 1 NO COMMENTARY (XBOX SERIES X)
The game is a turn-based RPG, along with the ability to time jump, both on the map and in-battle, affecting the gameplay. Each playable character has their own unique abilities.
The primary game mechanic consists on the manipulation of time. The screen is split into three sections, showing the present in the center, the past on the left, and the future on the right. During the story, Crisbell must complete a series of missions with the help of Matias, where she must use her time powers to learn from the past and use it to save the present thus creating a brighter future. But tread lightly, your choices will have consequences which could affect the people you meet and interact with which could alter their lives and futures as well.
In battle, Crisbell can summon the crystal powers to send enemies to the past or the future, altering their characteristics, in which the player can use it to take advantage but sometimes it makes your enemies stronger or return them to their prime so use it wisely. The battles are carried out using commands to select attacks, skills, or items, in addition to making the precise pressing of buttons during attacks, allowing doing more damage to enemies or receive less damage.
In addition to the main story, the demo includes a Colosseum mode, where the player faces a horde of enemies, in order to test their skills.