Crowd Sim Pipeline: iClone NVIDIA Omniverse Live Sync | iClone 8 Tutorial

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The new crowd simulation tool with iClone 8.4 is also compatible with the Omniverse Live Sync pipeline! In this tutorial, you’ll be introduced to the basic workflow for importing and populating a scene in iClone via crowd simulation, and then exporting and setting up that scene in NVIDIA Omniverse’s USD Composer.

00:00 Intro
00:24 Basic Setup & Progressive Texture Loading
01:36 Connect Live Sync & Transfer Reference Mesh
02:29 Generating NavMesh & Crowd
06:38 Fetching Projects

*Note: Assets shown in this tutorial serve only as reference material.

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Tags:
iClone
character animation
3d animation
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reallusion
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NavMesh
WalkWay
Prop Distributor
Spawning Actors
Actor Group
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Walking Animation
Crowd animate
avatar animation
group animation
audience animation
massive animation
crowd dynamics
flocking animation
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Obstacle Avoidence
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Crowd Duplication