Scan Character Tutorial | ZBrush Face Tools | Part 2 - Create Expressions & Wrinkles
The Face Tools plug-in for ZBrush provides you with an efficient workflow pipeline between the two tools so that you can easily use high-poly meshes as source material for highly detailed and animatable characters in Character Creator and iClone. In part 2 of this tutorial series, we look at how to take the next step and ensuring that the wrinkles and expressions of your CC character are more consistent with that of the original.
00:00 Intro
01:22 Raw Data Cleanup
02:07 Expression & Wrinkle Projection
03:15 Polypaint Projection
04:12 Jaw Opening Expression
06:15 Update to Character Creator
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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