Crunchtime: How not to - ARNO FRANZL GDDG16

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ARNO FRANZL (Freelance Artist)
Crunchtime - How not to

Everybody knows the beast that crawls in and finds a comfortable place during the final phase of a project: crunch time. It makes you consume coffee like there is no tomorrow, bring your sleeping bag to work and neglect your social life if you have one at all (since this isn't your first crunch time). So how to we tame that beast to for a healthy work / life balance. I have been on the receiving end of that phenomenon and I have handed out some of them myself. And since I am pretty lazy I started to cultivate an interest for strategies and tools to tame that beast and avoid its breath of stress as good as possible. Its all about the other side of creativity, its about management.

Recording from Gamedev Days Graz 2016: http://gddg.gamedevgraz.at/







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august 27.
arno
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