Every Tool Sucks - DIETMAR HAUSER GDDG16

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DIETMAR HAUSER (Sproing Interactive Media GmbH)
Every Tool Sucks

Tools are ubiquitous and necessary for game development. But as much as they help us, they also frustrate us with silly user interfaces, frequent crashes and broken promises. It is a problem that has been vexing tool creators and users alike, with. This talk explores why it has to be like that and how can we deal with it in a sustainable and ironic way. Dietmar is Head of Programming at Austria's leading game studio, Sproing Interactive Media GmbH. He looks back on a long and interesting programming career after more than a decade in the games industry.

Recording from Gamedev Days Graz 2016: http://gddg.gamedevgraz.at/







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august 27.
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