When I started working with CryEngine it was difficult to gauge scale and proportions of the world. CryEngine can build large landscapes, you have to be able to judge world scale and how far terrain and objects are from each other. Here are 6 ways to keep your maps in CryEngine 3 SDK to proper scale and proportions.
In this tutorial we cover how to keep your world to scale.
Topics covered:
-Using objects/models as a reference scale
-Placing human reference scale
-Using default texture as scale reference
-Using ruler tool to measure distance
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