CryEngine Neon Noir - Ray Tracing on GTX 1060 6 GB / i7-6700K
A benchmark of Neon Noir developed by Crytek in CryEngine 5.5 to showcase the decent ray tracing support in software without hardware RTX on a stock GTX 1060 6 GB / i7-6700K.
This benchmark is running at 1920x1080 resolution with Ultra ray tracing settings.
My score of 3441 without ShadowPlay recording is here as a link below:
https://i.imgur.com/5j4MRaO.png
This benchmark was ran in a system configuration equipped below:
Intel Core i7-6700K (Skylake, 4-core/8-thread, 4,0 GHz base, 4,2 GHz boost)
ID-Cooling Icekimo 120 (1x 120 mm water-cooled)
ASUS Z170-P (Z170 chipset, LGA 1151, ATX 305x225 mm)
16 GB (2x 8 GB) G.Skill F4-3000C16S-8GFKB (3000 MHz DDR4 16-18-18-38-2T)
GALAX NVIDIA GeForce GTX 1060 6 GB (6 GB GDDR5, Pascal, 1544 MHz base, 1759 MHz boost)
256 GB Samsung PM961 (2280 M.2 NVMe SSD PCIe 3.0 x4)
1 TB Seagate Barracuda 7200.14 (3,5-inch, 7200 r/min, HDD SATA III)
500 W Cougar ST500 (80 Plus Bronze)
In Win 703 (ATX mid-tower, 2x 120 mm front, 1x 120 mm rear)
Acer K242HL (1920x1080 TN, 60 Hz, 61 cm / 24-inch)
Cooler Master Storm Quick Fire XT (Cherry MX Brown, 104-key US layout)
Logitech G403 (PMW3366 sensor, Omron switches, 12000 dpi maximum)