Crypt of the NecroDancer Coda SIX Mode Impossible Difficulty (TAS)
Author: oubeidong
Crypt of the NecroDancer Coda SIX Mode Impossible Difficulty (TAS)
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NO RETURN: Die immediately when you return to the position of the previous beat. Note that if you are rear-ended by a Warlock who acts every beat, there is no solution.
HARD: Unlimited spawning monsters on the map, two minibosses per level, two minibosses added to all bosses;
RANDOMIZER: Random monster health, random action (such as four directions to eight, act every two beats to one beat);
MYSTERY: All monsters and items become question marks.
DOUBLE TEMPO: Double the beat, for CODA, quadruple the beat.
LOW PERCENT: Die immediately after touching the shrine and items (except for thrown weapons).
PHASING: Phasing mode is considered a reduced difficulty mode for Coda due to the increased range of action, so it is not involved.
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In theory, even if the DOUBLE TEMPO was replaced with NO BEAT, it would be impossible for normal games to complete.
The Deep Blues in the video is almost the only solution, it is impossible to think of a solution at one time. Only a few moves of Zone 4's Warlock and Harpy who acts every beat are solvable.
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