Crysis 3 Remastered ~ A Graphical Gem | RTX 3090 DLSS Ray Tracing 4K60
#Crysis3 #DLSS #RTX3090
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DLSS DLLS & how to switch:
https://www.techpowerup.com/download/nvidia-dlss-dll/
https://www.tomshardware.com/uk/news/dlss-client-library-manual-update
DLSS DLL Switcher/Updater Application:
https://github.com/beeradmoore/dlss-swapper
Digital Foundry video on the C2 and C3 Remastered:
https://www.youtube.com/watch?v=Zc7IV5hbhcY
Check out my video on Quake 2 RTX 1.4:
https://www.youtube.com/watch?v=L4EdMJAqZUE
What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing
What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination
What is Ambient Occlusion?:
https://en.wikipedia.org/wiki/Ambient_occlusion
Info on DirectX12 & Vulkan:
https://www.nvidia.com/en-gb/geforce/technologies/dx12/
https://www.khronos.org/vulkan/
Info on RTX:
https://www.nvidia.com/en-gb/geforce/20-series/rtx/
What is Parallax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping
What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html
What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)
What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping
Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/
Check out Crytek's hardware agnostic RT benchmark:
https://www.cryengine.com/marketplace/product/neon-noir
You can grab Crysis Remastered 3 from here (I think it is coming to Steam soon also):
https://www.epicgames.com/store/en-US/p/crysis-3-remastered
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