
A Quake 1 remaster but still no Unreal RTX?
#Unreal #Remasters #Quake
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OldUnreal:
https://www.oldunreal.com/
Unreal Redux:
https://unrealredux.com/
Unreal in UE4:
https://www.techspot.com/news/81188-someone-remaking-original-unreal-unreal-engine-4-ray.html
Digital Foundry video on UE5:
https://www.youtube.com/watch?v=C99VwDGyLg0
UE5 Demo:
https://www.youtube.com/watch?v=qC5KtatMcUw
Info on Timesplitters 4:
https://www.engadget.com/timesplitters-new-game-free-radical-design-deep-silver-141535072.html
Timesplitters 2 level within Homefront:
https://www.pcgamer.com/uk/a-full-4k-remaster-of-timesplitters-2-was-hidden-inside-homefront-the-revolution/
Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/
Grab the Heightmaps/Normal Maps here(best to install last):
https://www.moddb.com/mods/normal-and-height-maps-for-unreal-gold-and-ut-99-for-unreal-directx-11-renderer
Grab High Resolution Textures here:
https://sites.google.com/view/unrealhdtextures/home
https://www.moddb.com/games/unreal-tournament/downloads/unrealhd-v2
My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo
What is Parralax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping
What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html
What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)
What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping
Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/
You can grab Unreal from here:
https://store.steampowered.com/app/13250/Unreal_Gold/
https://www.gog.com/game/unreal_gold
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