Crysis (PC) - Let's Play 1001 Games - Episode 408
12 years after release and I still have trouble running this game on max settings
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Crysis
from https://en.wikipedia.org/wiki/Crysis_(video_game)
Crysis is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game in the Crysis series.[2] A separate game entitled Crysis Warhead was released in 2008, following similar events as Crysis but from a different narrative perspective.[3][4] At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).
The game is based in a future where a massive ancient alien-built structure has been discovered buried inside a mountain in the fictional Lingshan Islands, near the coast of the east Philippines.[5] The single-player campaign has the player assume the role of U.S. Army Delta Force soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nanosuit" which was inspired by the real-life military concept of Future Force Warrior.[6] In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.
Crysis uses Microsoft's API, Direct3D for graphics rendering, and includes the same editor that was used by Crytek to create the game.[18] The game runs on a new engine (CryEngine 2) that is the successor to Far Cry's CryEngine. CryEngine 2 was among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but was designed primarily to run using DirectX 9, both on Vista and Windows XP.[19]
Roy Taylor, Vice President of Content Relations at Nvidia (at the time), has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1 GB of texture data, 85,000 shaders, and nearly three thousand pages of code.[2]
Crysis is often used as a benchmark in computer tests, as Crysis at the highest settings and resolutions required processing power from computers that was unfeasible when it was first released. In its time, the game was so demanding on previous computer hardware that the catchphrase "But can it run Crysis?" was frequently used in relation to new or powerful computer hardware, even over a decade after the release of Crysis.
On August 27, 2007, Crytek announced a single-player demo would be released on September 25; however, the date was pushed back to October 26.[22][23] The demo featured the entire first level, Contact, as well as the sand box editor.[24] On October 26, Crytek announced that the demo would be postponed for at least one more day and was released to the public on October 27.[24] However, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.
Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the "very high" graphics settings (normally reserved for DX10) could be activated under DX9. The "very high" DX9 graphics mode looks almost identical to the DX10 mode, with certain graphical features not being able to be reproduced correctly under DX9, such as Object Motion Blur.