BattleTech: The Crescent Hawk's Inception (DOS) (Part 1) - Training and Invasion - Full Playthrough

BattleTech: The Crescent Hawk's Inception (DOS) (Part 1) - Training and Invasion - Full Playthrough

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Beginning our adventure as Jason Youngblood, training on Pacifica, at least until an old enemy returns...

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

BattleTech: The Crescent Hawk's Inception
from https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Inception

BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise.[2] It was one of the first commercial ports of the licence, and featured some of the franchise's worlds, institutions, political figures, and weapons, particularly the three-story tall BattleMechs. It was followed by a sequel, BattleTech: The Crescent Hawk's Revenge, though that game featured significantly different gameplay, falling into the real-time tactics genre rather than adventure/role-playing.

The game is divided into three sections, each with different objectives and gameplay style, but a similar interface. The first section is set at the Citadel, and as a way to get a feel for the engine and the interface the player must complete successively harder training missions in a BattleMech, and may also enroll in lessons in a selection of small arms. As well as giving the player an idea of the theme of the game, this section allows the player to "level up" and earn some C-bills, the staple currency in the BattleTech universe. Unusually, all of the game's plot events occur in-play, having the game start before the story. During one of the training missions, the citadel comes under attack and the game changes.

The second section of the game is much more staple RPG: finding people to join the player's party, finding better weapons, items to advance the plot, and, of course, engaging in or avoiding battles. The game here sees the growing party search Pacifica's towns and cities for the means to open an old Star League era cache of BattleMechs and other equipment Jeremiah seems to have concealed. Navigation around the map is timed to the computer's internal clock, when random encounters with enemy 'Mechs and infantry can occur. The player can choose to manually target his weapons (which introduces the turn based battle system) or can opt for computer-controlled combat. One of the towns is walled (the star port) and requires the 'Mechs to be parked in a Garage, meaning that a 'Mech is not always able to count as protection. Random attacks occur often and cannot always be fled from, and so during this section, keeping the player's 'Mech fully functional and protected becomes both challenging and important. The attackers become stronger if the player gains more 'Mechs, and less strong again if the player loses a 'Mech. C-Bill shortages can become a real problem, especially if the player is using weapons with ammunition like missile racks, or if no party member can perform 'Mech repairs. The final section, which is reached once the means of entry to the cave is discovered, consists of a series of puzzles, requiring a combination of luck and logic.

Although the game data contains info for all of the pre-3050 weaponry found in the table-top games, a very limited catalogue of 'Mechs appear in the actual game.

Special packages of the game were issued. In these special editions of the game, a special edition of the BattleTech miniature of the Phoenix Hawk LAM (Land-Air Mech) were included.




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