CSS | Payload Gamemode test
I've been having a lot of trouble with my on-rails shooter map, so I decided to have some fun by trying out something similar, but not quite the same, so here's payload!
Works the same as in TF2, the CTs work like red and the Ts work like blue, in lieu of actual capture points, a little banner shows up.
It's probably been done to death (the whole payload in CSS idea), hell even valve tried their hand at it with the unused heist mode (look up "CS heist mode" if you wanna know more), but I just felt like trying my hand at it, couldn't hurt. Besides, it's good practice for custom vanilla gamemodes.
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