Cube Map Shadow Mapping [C++ 3D DirectX Tutorial]

Cube Map Shadow Mapping [C++ 3D DirectX Tutorial]

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Published on ● Video Link: https://www.youtube.com/watch?v=pprGpbdmhSI



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Tutorial
Duration: 35:37
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.

Using a cube map to implement omni-directional shadow mapping.

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