![Cube Map Shadow Mapping [C++ 3D DirectX Tutorial]](/images/yt/pp/cube-map-shadow-mapping-c-3d-directx-tutorial-gpbdm.jpg)
Cube Map Shadow Mapping [C++ 3D DirectX Tutorial]
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.
Using a cube map to implement omni-directional shadow mapping.
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