Cuphead - Werner Werman in 37.89s - Version 1.1.5 - Lobber/Spread Route
I did not think I would be getting even a 38 but thanks to a new discovery and some grinding here is somehow the 37 lol
DISCLAIMER: I will go over the newest discovery and strategy that helped make this time possible. I am also using a mod to see the hitboxes and bosses HP and an in-game timer, this video is meant to show the strategy and what's possible.
If you want to know more optimizations about this boss outside of this big new one that helped me take the fight from a 39 to a 37 then I recommend checking out this video and the YouTube description - https://youtu.be/3MIFfoayprY
AssasinNarga had seen my 39 and was watching the hitboxes and had an idea to try and sneak an extra quad Lobber EX in at the start of phase 2. Normally you use his ledge to line up the quad but the idea was to manually line myself up to that maybe-quad spot and just time the EX to try and get it to blow up on the ground. It turns out if you position yourself precisely and time it did indeed give me a quad (4x) damage EX so I started grinding to see if I could maybe get a 38 with this new EX.
But when grinding it one time I noticed the boss died before I felt he should have so I watched the footage back and in that clip the EX actually hit for sextuple (6x) damage! Which to my knowledge is the first ever 6x damage lobber EX. This of course is a massive amount of damage to be able to add in to the fight and so that combined with amazing RNG and a clean fight lead to 2 more second barriers being broken on this boss :D
Why does that 6x work? I am not 100% sure, but from what I can tell, the lobber EX sometimes will actually blow up on the ground and on his little platform, since in this patch lobber EX's colliding with ground like this does double, that does a quad, and also Werman has his phase 2 hitbox stored off-screen and there is a sprite swap at this moment where he springs up.
It appears one of those double damage lobber EX collisions can also hit his swapped in sprite for an additional 2x damage. I did check and sometimes even at the same pixel and exact same frame timing the 6x might or might not work (similar to how triples normally work) so even with perfect precision there is a sort of RNG element to this working or not. Thankfully good timing and positioning at least gives you a 4x damage EX so it's still a great strat to go for.
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