Custom Font - How to Make a 2D Game in Java #16

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Published on ● Video Link: https://www.youtube.com/watch?v=g-wrebFVP3E



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Duration: 9:16
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In this video I will explain how to implement custom fonts in our game program so the fonts will be in the exported Jar file and displayed in any environment.

The font used in the video:
https://00ff.booth.pm/items/2958237
https://fontsgeek.com/fonts/purisa-bold

If you have any questions, feel free to leave a comment.

If you want to use my asset (images/maps/sound) that are used in this tutorial, here's the link:
https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing
*I'm releasing my art/music/sound effects to help your smooth learning with this series. If you wish to use them to create public content (profitable/non-profitable), please contact me via Twitter or email. Both links are in the About section of this channel. In any case PLEASE DON'T re-distribute my asset (graphics/sound) and limit it to personal use.

Thanks for watching.

#javagamedevelopment #javagametutorial







Tags:
javacustomfont
fontinjar
jar file