Custom Map Reviews – TheMighty4
TheMighty4
Can be downloaded here...
http://steamcommunity.com/sharedfiles/filedetails/?id=391262513
Campaign Description...
“A map where the 4 surivors has to reach the helicopter in order to get rescued!”
Every now and then... you find something on the workshop that is only on the workshop... and the quality is always a gamble...
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Aesthetics
-Horrible Visuals...
-No Soundscapes...
-Bad Displacements and Textures...
-Bad Lighting...
-Environments make no sense...
-Metric ton of graphical Errors...
Gameplay
+Decent amount of supplies...
-No player leading of any description...
/Longer Chapters...
-Inane level structure...
-So many navigational issues...
-Simply boring...
Performance
+Minimal to nu studdering...
+No apparent crashes or conflicts...
+Well optimized due to lack of detail...
Finale
-No indication on how to start...
/Escape vehicle location is implied...
-Supplies only in “Best” location...
-Rest of arena is utterly pointless...
-can potentially cheese out entire finale by exploiting one of many navigational errors...
Final Verdict
Highly Not Recommended
Tis a first map with the expected quality of a first map... Anyone who has been playing these for a long time can get out the checklist and check all the boxes...
Bad visuals, Bad lighting, Bad layout... it is what one can expect...
As for gameplay... More of the same... Bad navigation causing the bots to commit suicide near ladders and infected to get stuck everywhere... No player leading of any description, making it incredibly easy to get lost in the sections that aren't linear as hell... Level designs that making literally no sense... (Swamp houses in a cave, and a wrecked, rusted boat in the middle of an airport...) I remember having enough supplies to keep going without a problem, but I have heard otherwise...
And then the finale... Which is the worst offense... Lets pretend the radio wasn't in one of the first rooms you have to go through... and it was on the helipad... It is pitch black, no supplies, and either a deathtrap above, or a cake walk below... But none of that matters... You can simply stay in that beginning room... with one entrance and some glass to thin out the horde before they get to the entrance... I could have even went back to the saferoom most likely... Escape vehicle makes sense, but then again... if I were to have not left... I may not have known exactly where the chopter was going to be...
All in all... It is what a said earlier... a first map with first map problems... If that is your kind of thing... be my guest... And if the author is to ever see this...
Tough love... I've seen the comments, no one has given you a proper beating across the head quite yet... You can't improve without being torn down a couple times...
Intro music - "Cybernetic" by D1scordant
Final Verdict music – "Synthetic Harmony" by D1scordant
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