CUSTOM ZOMBIES | GM_Construct | nazi_zombie_cstruct

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Published on ● Video Link: https://www.youtube.com/watch?v=qdvtiS9A58E



Duration: 24:16
120 views
3


DOWNLOAD LINK: https://www.mediafire.com/file/1jxlx395bciecf1/nazi_zombie_cstruct.exe/file
WaW Map Playlist: https://www.youtube.com/playlist?list=PLt-D-b3SDfiWC8ai7uEDKIfKGj58qNbwb

Remake of Garry's Mod map gm_construct.

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PROS:

- Fun circle strafing environments

- Modern Warfare weapons

- Snowy, so not as familiar

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CONS:

- Takes far too long to escape the first couple areas

- If you happen to be standing where a perk is located, before it swaps out (a thing that happens on this map) you will get stuck until the couple of rounds later where it swaps again

- Entire field is inaccessible

- Death machine player model field of view escapes boundaries

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As per all descriptions on these videos, here are a few console commands you might find come in handy;

HIGHER FOV: cg_fov 90
FULL BRIGHT: SelectStringTableEntryInDvar FPS FPS r_fullbright 1

( Full bright can be useful for maps that seem too dark, but it is buggy - zombie spawns will appear as boxes and hitmarkers will leave a temporary, transparent box )

( NOTE: FULL BRIGHT CANNOT BE DEACTIVATED WITHOUT A MAP RESTART )

To load a modded map in single player (if the option is unavailable) use the following command:
/map (name of map)
The map name is the same as the folder in your mod directory.
Mod directory: C:\Users\USERNAME\AppData\Local\Activision\CoDWaW\mods

To bind a command to a key (example - FOV adjustment to 'Z'):
/bind z 'cg_fov 90'
This is useful for commands you would frequently use.







Tags:
call of duty zombies



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