CUSTOM ZOMBIES | GM_Construct | nazi_zombie_cstruct
DOWNLOAD LINK: https://www.mediafire.com/file/1jxlx395bciecf1/nazi_zombie_cstruct.exe/file
WaW Map Playlist: https://www.youtube.com/playlist?list=PLt-D-b3SDfiWC8ai7uEDKIfKGj58qNbwb
Remake of Garry's Mod map gm_construct.
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PROS:
- Fun circle strafing environments
- Modern Warfare weapons
- Snowy, so not as familiar
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CONS:
- Takes far too long to escape the first couple areas
- If you happen to be standing where a perk is located, before it swaps out (a thing that happens on this map) you will get stuck until the couple of rounds later where it swaps again
- Entire field is inaccessible
- Death machine player model field of view escapes boundaries
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As per all descriptions on these videos, here are a few console commands you might find come in handy;
HIGHER FOV: cg_fov 90
FULL BRIGHT: SelectStringTableEntryInDvar FPS FPS r_fullbright 1
( Full bright can be useful for maps that seem too dark, but it is buggy - zombie spawns will appear as boxes and hitmarkers will leave a temporary, transparent box )
( NOTE: FULL BRIGHT CANNOT BE DEACTIVATED WITHOUT A MAP RESTART )
To load a modded map in single player (if the option is unavailable) use the following command:
/map (name of map)
The map name is the same as the folder in your mod directory.
Mod directory: C:\Users\USERNAME\AppData\Local\Activision\CoDWaW\mods
To bind a command to a key (example - FOV adjustment to 'Z'):
/bind z 'cg_fov 90'
This is useful for commands you would frequently use.
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