Cyber Citizen Shockman Zero (Masaya / NCS - SNES - 1997)
"Cyber Citizen Shockman Zero (改造町人シュビビンマン零, Kaizou Choujin Shubibinman Zero) is a 1997 game for the Satellaview addon for the Super Famicom. It is a side-scrolling beat-'em-up developed by Masaya and published by NCS. It is the fourth and final game in the Cyber Citizen Shockman series, and the first on the SFC. The previous entries in the series were for the PC-Engine.
Gameplay
Kaizou Choujin Schbibinman Zero is a platformer/beat-em-up hybrid that makes use of numerous Japanese Toku television cliches in a playful manner. The player guides a character through levels, punching, kicking, and throwing special attacks at putty-patrol-like enemies going left to right or down-to-up until the player reaches the boss. The player must then pound the boss. The challenge to the game comes from trying to get a very high score at the end. Trying to reach number 1 is speculated to have been a competitive event between Satellaview players that would result in the award of prizes.
Cyber Citizen Shockman Zero is a side scrolling action game, where the player can make use of both fighting techniques and beam attacks. Players take control of either Raita or Azuki. Raita fights like a boxer, using physical attacks, and Azuki, fights with a sword and together they can use combo attacks. It features two player co-operative play. The game has been described as easy to pick up and play, even for a casual gamer."
game info: https://en.wikipedia.org/wiki/Cyber_Citizen_Shockman_Zero
0:00 BS-X Hub
5:15 Intro
7:55 Stage 1
15:05 Stage 2
24:00 Stage 3
31:00 Stage 4
39:00 Stage 5
46:25 Stage 6
58:10 Stage 7
1:00:05 Ending
view via Super Nintendo Plays: • Cyber Citizen Shockman Zero (Masaya / NCS ...
patreon: https://www.patreon.com/zedrapsyborg
#SNES #tokusatsu #longplay