Cyber Valkyria Delta - Episode 2: In The (Safe)House
Intro - 00:00
Crew Attributes And Traits - 01:06
Our Contact List - 12:10
Cold Storage - 15:22
Time For Conversations - 15:50
Safehouse Upgrade (Dialogue) - 16:41
Respect Gained (Relationships) - 17:23
Recovery Interlude (Dialogue) - 19:56
Forward Op Heist Preview - 24:16
Who Sold Us Out? (Legwork Result) - 25:44
Lean On The Snitch (Legwork) - 27:16
Safehouse Power Upgrade Explanation - 29:27
Talking To Our Benefactor (Dialogue) - 33:39
Research Octane (Legwork) - 41:57
Haven Smokeout Preview - 44:53
The Neuro-Rot (Dialogue) - 46:14
The Snitch (Dialogue) - 51:22
What's Our Next Move? - 55:18
Safehouse Wrapup - 31:13
Ending - 1:01:40
After our first playthrough in early access had to come to a premature end, we're back once again to tackle Cyber Knights: Flashpoint! In this new run, we're going to take some of what we learned from the last one and try to incorporate it here. Will we be successful in game or out of game? No idea!
After escaping the rooftop, we have reconvened at the safehouse. The Cyber Knight is in recovery, but the story must move on! This is a time for us to get acquainted with some of the systems of the game, but more importantly, to push the story forward. We'll learn a little bit about some of the crew and find out a bit of why we go the spinal implant. So lots to get to in this unnecessarily long episode that could've been split into two but didn't because I didn't think it was going to be so long!
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