Cyber Valkyria Delta - Episode 11: Business Is Picking Up
Intro - 00:00
Attribute Bonus Improvements - 00:58
Weapon Pop-ups - 2:09
Safehouse And Crew Updates - 02:45
Contact Influence Limit Break - 12:59
Our In With Warner-Braun (Legwork Result) - 15:53
Potato Wants A Spike (Dialogue: New Heist) - 16:53
They Want Our Head (Dialogue: Legwork) - 19:44
The Medical Supplies (Legwork Result) - 28:41
Time For Detox - 30:00
The Bright Hootenanny (Dialogue: New Heist) - 32:23
Planning Next Missions - 38:14
Contacts And What They Sell - 41:50
Wrap-up - 44:27
Ending - 46:04
After our first playthrough in early access had to come to a premature end, we're back once again to tackle Cyber Knights: Flashpoint! In this new run, we're going to take some of what we learned from the last one and try to incorporate it here. Will we be successful in game or out of game? No idea!
We're officially out of our debt with Octane! That's a huge amount of future money that we get to keep, and it also allows us to free to pick and choose the missions we take.
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