Cyberpunk 2077 Benchmark DLSS4 PATHTRACING 1440p RT Overdrive RTX4080 SUPER
I used the in-game benchmark so you can do an apples to apples benchmark yourselves.
Recorded on same PC via Nvidia Shadowplay, my output resolution is 2560x1440p... so how does the Ryzen 7800X3D and RTX 4080 SUPER perform with Pathtracing, aka FULL Raytracing, in Cyberpunk 2077,
I'm looking at Quality, Balanced and Performance modes first, then I do it again with added frame generation. DLSS4 is using the Transformer Model, the New DLSS algorithm and DLSS4 FG uses less memory and is faster performing than DLSS3 FG.
Framegeneartion seems to mess with my frametime graph in MSI Afterburner. as it is showing itself locked to 0.3ms with FG enabled.
Cyberpunk 2077 on Steam - https://store.steampowered.com/agecheck/app/1091500/
Timestamps
0:00 - Intro
0:25 - 1440p DLSSQ without FG
1:14 - 1440p DLSSB without FG
1:49 - 1440p DLSSP without FG
2:25 - 1440p DLSSQ with FG
3:12 - 1440p DLSSB with FG
3:47 - 1440p DLSSP with FG
PC Specs
AMD Ryzen 7800X3D 8 Cores 16 Thread CPU
Kolink Umbra VOID 360mm AIO Liquid Cooler
Teamgroup DDR5 32GB (2x16GB) 6000 MT/s CL30
MSI RTX4080 Super 16GB 320Watt VBIOS
Kolink Unity Cascade Case with 360mm AIO capable front/top fans.
MSI A750GL ATX 3.0 80 Plus Gold 750W Power Supply
2560x1440p 170Hz IPS Monitor with Gsync + Low Framerate Compensation
+Nvidia DSR enabling 4K & 5K Resolution
Windows 11 Pro 23H2 with the optional AMD Branch Prediction Update applied..
#pathtracing #cyberpunk2077 #dlss
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