Cyberpunk 2077 Cottonmouth + Black Mamba Berserk Build

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Cyberpunk 2077
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A Cyberpunk 2077 Pimp Build and Guide to designing an aggressive flesh-peddler that always comes out top against enemies both near and far. The guide is specifically designed for Update 2.0+

FULL WRITTEN GUIDE (Always up-to-date):
https://vulkk.com/2023/11/30/cyberpunk-2077-pimp-build-guide/

0:00 Build Features Overview
0:49 Weapons
1:18 Attributes and Perk Points
3:37 Cyberware

You know the Pimp Cane called Cottonmouth, in Cyberpunk 2077, right. Yeah, you do! This guide will show how to create a robust build featuring that pimp cane along with the looks that it demands! The playstyle of the Pimp build is aggressive and flexible. It combines the pimp cane’s impressive melee prowess with long-range precision weaponry that uses debilitating poison-laced ammunition, which can be used to dispatch individual targets from afar.

All of the weapons in this build have a chance to apply poison as a secondary effect. They are meant to synergize with the Black Mamba implant in the Circulatory System, which almost entirely eliminates the damage dealt by the poison in exchange for making you deal more damage with everything else against poisoned enemies. If you come across a weapon that applies poison, feel free to use it in the meantime, but these are the top recommended ones you should aim for.

In this build, practically all of your Perk Points are allocated to Technical Ability, Body, and Cool. This allocation means you aren’t really starved for Attribute Points, and you can easily cut off a specific branch in the Body tree when you’re short on Perk points.

Body boosts your effectiveness with blunt weapons and improves your survivability. The middle branch is all about passive health regeneration. It gives access to an effect called Adrenaline Rush, which gives you some overshield (or rather overhealth) whenever you use your healing item. The right branch buffs your blunt weapons, primarily by greatly expanding what you can do while wielding one. It also reduces your stamina consumption and attack speed. This branch grants you the abilities to Slam the Ground and Throw bodies around. Very cool. In the early game, dump as many points as you can into buffing blunt weapons until you start running into survivability issues. Then invest into health regeneration as needed.

Technical Ability increases your Cyberware Capacity, gives your Tech weapons a special precision charging effect called Bolt, and improves the effectiveness of your Healing Item, Explosives, and Cyberware. Just about everything in this tree is valuable, so if you have a spare Perk Point, spend it on something here, whatever you feel you need at the moment.

In the Cool tree, all you’ll need are the buffs to damage and stamina regeneration for rifles (and handguns) in the left branch. Focus and Deadeye trigger when you have high stamina; they make aiming easier, make your headshots deal significantly more damage, and refund stamina.

You can make pretty consistent use of both the buffs to your Arms Cyberware, Jailbreak and Launch Capacity Override, as well as Vulnerability Analytics and Machine Learning from the Relic Tree.

The amount of Cyberware you can equip is too variable to offer a one-size-fits-all solution. The Cyberware you’ll be able to equip depends on your exact street cred, level, current perks, and how many Cyberware capacity shards you’ve found. As a result, I’ve divided up my Cyberware recommendations into 3 categories based on their importance to the build. The Berserk Operating System implant is dedicated to improving your performance while using a melee weapon. I recommend using the Militech Berserk, which is the only Iconic version of this type of Operating System. It costs a ton of Cyberware capacity, but it’s worth it because it’s significantly stronger than the non-Iconic versions. It makes you immune to damage instead of just preventing your HP from dropping below 25%. However, you still have a strong incentive to use it at low health because it also makes you also deal more damage the lower your health is when it was activated. Normally, each charge of the Projectile Launch System fires a single explosive. With the Relic skill tree, you can charge up a shot to fire 5 explosives in sequence while only consuming a single activation charge. Some separate Perks in the Technical Ability Tree along with the Relic Perks enable it to have the same buffs as Grenades. The Toxic Projectile Launch System causes an explosion that deals chemical damage and has a chance to apply poison, so it synergizes with Black Mamba.

That's it. The Pimp Build guide. Hope you enjoy it. Thanks for watching!







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