Cyberpunk 2077 - Deep Dive Video, TRAILER REACTION + Netrunner / Strong Solo Gameplay
I Hope You Enjoyed This Trailer Reaction of Cyberpunk 2077
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Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis
obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.
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The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. V navigates these locations on foot and in vehicles, which are customisable and subject to either a first or third-person view. Autonomous cars allow V to focus on combat instead of driving while engaging in gunplay; pedestrians can also be run over. The full day-night cycle and dynamic weather affect the way NPCs behave. Apartments can be bought and used as home bases, where V will fetch weapons, dress, use a computer, and bring back NPCs for sexual activity. The game features non-English-speaking characters; players who do not speak the languages can buy translator implants to better comprehend them (depending on the advancement of the implants, the quality of translations will vary). "Braindance", a digital recording device streamed directly into the brain, allows the player character to experience the emotions, brain processes, and muscle movements of another person as though they were their own. Branching dialogues are employed to interact with NPCs and take actions in quests. Experience points are obtained from main quests and fuel the stats, while side quests yield "street cred" and unlock skills, vendors, places, and additional quests. Quests are acquired from characters known as Fixers. Throughout the game, V is aided in quests by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory. Player agency and choice lead to different endings.
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I try to reply the comments or heart up the comments (Showing that I've seen it already) :3
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