Cyberpunk 2077 Gameplay via Chikii Android (Intro Mission Test)

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About this junk:
Cyberpunk 2077 is an action role-playing video game developed and published by CD Projekt. The story takes place in Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat.

Cyberpunk 2077 was developed by CD Projekt Red's studios in Warsaw and Kraków, while the Wrocław office devoted about forty people to research and development.[37] It is based on Mike Pondsmith's Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012.[38][39] He also appears in it as a character.[40] The game drew its influences from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000).[41] Pondsmith's follow-up to Cyberpunk V3.0, Cyberpunk Red, also made an impact on the lore.[42] The game cost an estimated 1.2 billion Polish złoty (US$313 million) to develop, making it one of the most expensive games ever made.[43][44]

The game entered pre-production with approximately 50 staff members after CD Projekt Red finished The Witcher 3: Wild Hunt – Blood and Wine (2016).[45][46] The team was expanded over time, surpassing the size of the team for The Witcher 3: Wild Hunt (2015).[47][a] After the release of The Wild Hunt, the team began to upgrade its REDengine 3 for Cyberpunk 2077,[51] which went on to use the engine's next iteration REDengine 4.[52] CD Projekt Red was granted subsidies of US$7 million by the Polish government in 2017, which was used to hire team members to work on particular themes such as City Creation and Cinematic Feel.[52] In March 2018, a new studio opened in Wrocław to aid the production.[53] CD Projekt Red partnered with several companies: Digital Scapes to craft additional tools,[54] Nvidia for real time ray tracing,[55] QLOC for quality assurance,[56] and Jali Research to procedurally generate the lip sync for all ten localisations.[57] In 2018, CD Projekt Red stated they had focused on optimization from the start of the project.[58] Originally to include multiplayer features,[59][60] this feature was later decided to be a post-release addition.[61][62]

The first-person perspective was chosen to immerse players more than what third-person would allow.[10] Cutscenes and gameplay were both made in first-person to seamlessly blend together.[63][64] The game features full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism—"the body is no longer sacrum [sacred]; it's profanum [profane]".[65] The quest designers focused on enabling players to decide the order in which quests are undertaken.[66] Side quests were often made from unused parts of the main story.[67] The story was made shorter than the Witcher 3's as CD Projekt found that many players had not finished that game as a result of its length.[68] Animation systems were remade to better generate muscle movement, motion capture was improved, and environments were created from prefabricated designs.[38] Reused models had their colours and details altered.[69] Feedback from E3 2018 influenced the non-lethal playthrough and removed the male-female option in character customisation, instead basing it on voice and body type.[70][71]

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