Cyberpunk 2077 v1.63 Livestream: "The Nomad Ronin's path" with a katana, few tech-guns and rich!

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Published on ● Video Link: https://www.youtube.com/watch?v=u0Jf8CvRjlc



Cyberpunk 2077
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Duration: 3:37:35
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The Nomad Ronin: The path to head-slicing in cyberpunk - Slice and dice with a katana and tech build that makes money and kills easy!

The "Prosperous Nomad Ronin" build, which I will present in my next stream/video is showing some of his potential.

Possessing the three key features:
- Being stone rich and care free
- Wielding a blood-soaked Katana (A tech gun, or two, for looks and hostage-takers)
- Resilient as a tank with two lives every minute or two.


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A trailer of some of the action:
https://rb.gy/i3to6
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As V says, quoting one of his favourite Roma poems:

"When a Romani caravan arrives
there, on the riverbank,
in a green field and under the sky
nature itself comes alive. "

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Cyberpunk 2077 1.63 Live-streamed
I am quite awesome and I know where a lot of bodies are buried (literally, like the fridge in the desert or the smuggler crushed under a pallet next to a lockbox on the bottom of the water by the peer in the California-something district.

And yes, I have quite a lot of moves. To clench your thirst for why I am this awesome I should let it be known that I am a former pro. gamer and I challenge you to any map for a duel, as long as it is QuakeWorld (Quake 1 Multiplayer/OpenGL modification that made the first e-sport tournaments possible).

I am going to utilize almost 20% of my bandwidth, if YouTube is willing, to finally attempt at getting similar results to a local recording using the same settings. I know it isn't formally specified anywhere but I highly suspect I won't qualify or be allowed to keep my bandwidth (or bitstream) above 10 Mbps for extended periods of time without being cut-off - as YouTube has done before - due to "using more bandwidth than needed".

.. or at least that's the assumption I make since it's always in connection with repeated "warnings" as Studio stream control panel reminds me that I probably could use much less, suggesting below 8000 Kbps. That's not enough, even if you are watching it on a Gameboy Advance.

This time we're going to use the formally recommended bitrate even though YouTube complain a lot if the use of bandwidth becomes less than "fully utilized", meaning;

"- Hey, we're trying to save money so that the partnered streamers can dump 4k HDR of playing a 2D scroller, so if you're going to stream 12 Mbit/s and use a lot of temporary storage, as well as processing power for compression, you better keep busy!"

That isn't a direct quote or even a paraphrase of anything anyone said, it's just observations summarized in a Platonic-style dialogue, seeing as he is somewhat of a authority figure on inventing allegories and metaphores to convey ideas to his students. And I guess he did something right because almost 2 and a half millennia later we're still using it. Anyway ...

This stream is in real time and I am not using any broadcasting relay (Like OBS), that being said, I will still do my best to never be dull for a moment.

If you're interested in my tinkering and have suggestions I am rendering, encoding and broadcasting using RTMP with a two computer setup, meaning I've deliberately chosen to leave the relay computer offline/turned off for as much useful data as possible.

GPU:
Intel Alchemist 770 Limited Edition 16[32]GB memory [ResizeBAR], unless you're familiar with this new family of dedicated graphics by Intel it is one of the first graphic cards that has hardware support for HEVC/AVC/AV1. This makes it very efficient at recording 8+ hour sessions of recording at full resolution and 60 fps in any game currently in the market, however, just like with AMD Vega 64 which also had similar features and areas of use, the drivers are good but the control panel as bad as the performance is good.

Some bugs get fixed, yet two BETA released drivers later one return and a new one appears.
You can kill the control panel software but that would defeat my purpose of observing different
combinations of encoders, bitrates and stability.

Indicated results so far:
If you're recording using DirectWrite and a really fast M2 Gen. 4 SSD the difference between recording while playing DRR2, Cyberpunk 2077, Devil May Cry 5, WoW, Death Stranding and so forth, is at times miniscule. I came to this conclusion not only because I observe little to no difference in frame-rate and stability over a long timespan, but through opening the Intel Control Panel overlay, or even Explorer and realize I've been recording dozens of gigabyte. Or a full day, 6-12 hours, even running as I took breaks for workout and food.

Unfortunately,
none of this is remotely believable when, as a viewer of the live stream, might catch 1080p at 60fps looking like it's been compressed down to 360p and upscaled five times while running a two-pass compression on top of that.

That's why ... (see top)
I am experimenting with the native drivers and bitrate ranging from 8200 Kbps to 12 Mbps (12000 Kbps)




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Tags:
Cyberpunk 2077
1.63
Ultra Graphics
Intel Arc A770
HEVC
AVC
AV1
12 Mbps
12000 Kbps
PC



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