Cyberpunk 2077 | Xbox One S/X - Xbox Series S/X | NextGen Patch 1.5 Graphics Comparison
ONE:
Dynamic 900p at 30fps (common 720p)
56,8Gb
ONEX:
Dynamic 1440p at 30fps (common 1440p)
56,8Gb
SeriesS:
Dynamic 1440p at 30fps (common 1440p)
63,1Gb
SeriesX:
Performance Mode: Dynamic 2160p at 60fps (common 1440p)
Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
63,1Gb
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- According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on Series X. However, in all areas tested its resolution is 1440p.
- Xbox Series X featured a 1800p resolution mode. This mode is no longer available.
- Load times on Xbox Series have been greatly reduced.
- The most notable improvement is in the general shading and lighting.
- Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination. Xbox Series S doesn't have Ray-Tracing.
- The pop-in has improved considerably in Xbox Series, but it is still present in certain elements (especially when we use a vehicle).
- There is a texturing improvement on certain elements on Xbox Series X.
- In general, a more solid game feels on all platforms. However, Xbox One is still a version with insufficient optimization.
- There is an increase in draw distance and anisotropic filtering on Xbox Series.
- The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads) except on Xbox One.
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