Elden Ring | PS4 - PS4 Pro - PS5 | Graphics Comparison
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PS4:
1080p at 30fps
43,64Gb
PS4 Pro:
1800p at 30fps (reconstructed resolution & unlocked framerate)
43,64Gb
PS5:
2160p at 30fps (unlocked framerate)
1620p at 60fps (common resolution)
44,80Gb
- All versions have the release patch applied.
- PS5 has greater draw distance, anisotropic filtering, texture quality, shadows and vegetation, but it is clear that it is a game mainly developed for Oldgen.
- PS5 extra vegetation looks worse by pop-in.
- Draw distance for PS4/Pro is too low on some assets.
- PS4 suffers from quite a few stuttering issues, which are less prevalent in closed environments.
- PS4 Pro and PS5 in quality mode should give option to lock framerate to 30FPS.
- Shorter loading times on PS5. In general, they have been slightly improved since the beta on all platforms.
- If we run the PS4 game on PS5, we get a perfect framerate at 1800p (with temporary reconstruction) sacrificing the graphical improvements offered by the native PS5 version.
- Elden Ring's performance is hampered by a graphics engine that has never stood out for its optimization. FromSoftware should think about renewing.
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