D3D9 CSGO ESP Tutorial 1 - EndScene Hook Tutorial - esp1z1
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This video will teach you how to use the dummy device method of getting the EndScene function address. Then we will use our Trampoline function from out previous tutorial to detour it. Our detour we will draw a simple box and a crosshair.
EndScene() is the function called when the game is finished drawing the next frame to be displayed on the screen, meaning all the drawing by the game is completed, so any drawing we do, will render on top of the finished scene. After our EndScene detour returns it will call the real EndScene and the image will be rendered on the screen.
When hacking games with DirectX you need to detour certain member functions of the D3DDevice and know it's address. Many people will use pattern scans to get the address of the functions or the device. This is not a universal method.
The preferred, recommended and best method is to create a dummy devices, and copy the vtable entries, so you can detour the functions. You create a device object, which gets you the vTable address which you can then copy. This is the vTable that is shared by all the device objects. You can now do regular detours or vTable detours and they will affect the game's device. You can also get the device's address by detouring these functions and grabbing the "this pointer" out of the eax register.
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CSGO D3D9 ESP Tutorial 1 - EndScene Hook Tutorial - esp1z1
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