D3D9 CSGO ESP Tutorial 2 - EntityList & Snap Line ESP Tutorial

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Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
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Tutorial
Duration: 18:16
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This video builds upon our last video CSGO D3D9 video which taught you how to use the dummy device function to get the EndScene address and how to detour it. In this video we will loop through the entitylist and draw a snap line ESP.

In today’s CSGO ESP tutorial using d3d9, we’re showing you how to make a EntityList loop and using DirectX to draw ESP snap lines on one of the most popular games, Counter-strike: Global Offensive or known as CSGO.

Counter Strike Global Offensive CSGO is a game published in 2012 by the company Valve and Hidden Path Entertainment. CSGO is a multiplayer FPS competitive based game, there are two teams on each map. The two teams are Counter Terrorist and Terrorist, the Counter Terrorist defend and protect bomb sites so the Terrorist cannot plant a bomb and score a point against the Counter Terrorist. If the Counter Terrorist successfully defend off the Terrorist team then the Counter Terrorist score a point. The first to score 16 points win the game, or if both teams score 15 points against each other the game will end in a tie.

What is ESP? ESP stands for Extrasensory Perception. ESP is known for being able to have a “sixth sense” being able to see something you normally wouldn’t be able to see. In this case, we will be creating a CSGO ESP, so we can see where current Players, also known as entities or EntityList, are at on the map.

In this CSGO ESP tutorial we’re showing you how to create an ESP snapline, loop through the EntityList and draw a line from the LocalPlayer to the CurrentEntity. Giving you a huge advantage to see where players are currently on the map even through the walls. First, we will create our C++ DLL through the widely known IDE VisualStudio. After you successfully create your DLL you will implement GuidedHacking’s own C++ hack library. You will then use the tool called HazeDumper to obtain offsets for the current update of the game. In the next part of this CSGO ESP walkthrough you will have to create a WorldToScreen function in C++ so you can convert a 3D Vector class to a 2D Vector class. You can find an in depth WorldToScreen tutorial on our site at GuidedHacking.com which goes more into detail than the ESP tutorial video. When you complete the WorldToScreen function, you will have to find the ViewMatrix for CSGO using HazeDumper and you will plug the ViewMatrix into the WorldToScreen function along with your LocalPlayer coordinates and CurrentEntity coordinates so you can convert the Entities coordinates into 2D coordinates, then you can draw on the screen using DirectX, this will draw a line from the middle of your screen to all Entities on your screen showing where all the Entities in the EntityList are located in your current game and this will complete the tutorial.

Be sure to use HazeDumper to update all Offsets for CSGO.

As always we hope you enjoyed this, CSGO ESP Tutorial.

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At this time, Guided Hacking has 2,022,183 views for Counter-Strike 2 spread across 45 videos. The game makes up 13 hours of published video on his channel, roughly 11.21% of Counter-Strike 2 content that Guided Hacking has uploaded to YouTube.