D&D HeroQuest - Quest 4: Sir Magnus' Gold
To celebrate your victory in the Black Mountains the empress and her son, Prince Magnus, have thrown a feast in your honor. However, the festivities soon take a turn towards business, this time of a more financial nature. Prince Magnus quietly addresses the party in a side chamber, away from the bustle of the crowded dining hall. “First and foremost,” he begins, somewhat embarrassed, “I apologize for bringing this to your attention, but I have exhausted all other methods. We may well have seen the end of this long-standing war, but the war is fueled by gold, and right now, gold is somewhat in short supply. The damages to villages, crops, cattle, and trade routes have been significant, and if we have any hope of rebuilding this great empire, we will need funds and lots of them.”
“My network of scouts and spies has discovered an underground chamber near Shale Lake, high in the Black Mountains. There the orcs store a vast treasury of ill-gotten gold, gold pillaged and plundered from the fair settlements of this Empire! Securing that gold would both fortify our war efforts while simultaneously crippling our enemies’ hope of recovery, but the orcs have the treasure guarded by a powerful chaos warrior known as Gulthor the Golden.” He eyes the party shrewdly before continuing, “No one doubts your loyalty to the War efforts or the Empire, and I would gladly offer 2000 of the coins retrieved to be taken as a payment, to be divided equally amongst your number…” With that gentle encouragement, you find yourselves back on the road at dawn, heading into enemy territory once again.
In this ongoing 14 part series, we reboot the original 14 quests of Games Workshop/Milton Bradley's fantastic board game HeroQuest using 5th edition D&D and gorgeous maps by Heroic Maps. A slightly more cohesive story thread follows the adventures of Sir Ragnar, retired champion of the empire and his elite squad of adventurers as they fight against the forces of chaos that threaten to drown out the world of light with their darkness. Designed to be connected but self-contained one-shots the series allows players to drop in and out as schedule permits allowing for a revolving cast of players and characters.
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