Dark Cloud 2 | PART 2 | FLOTSAM'S CLOWN TROUPE
Dark Cloud 2 | PART 2 | FLOTSAM'S CLOWN TROUPE
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-----ABOUT-----
Dark Cloud 2 is an action role-playing game played from a third-person perspective, in which the player moves
through procedurally-generated dungeons, battling monsters and collecting items. The player controls two
characters for the majority of the game; Max and Monica. Max fights with a wrench as his melee weapon and a gun
as his ranged weapon. Monica uses a sword and a magical bracelet. Combat is composed entirely of real time hack
and slash.
Unlike most action role-playing games, instead of the characters leveling up, their weapons do. Weapons
attain "ABS" (absorption points) with each kill, and once a certain number of points have been reached, the
weapon is automatically leveled up. As a weapon levels up, its number of "Synthesis Points" increase, which
determine how many "spectrumized" items can be attached to it. Most items in the game can be broken down, or
"spectrumized", which turns the item into a "SynthSphere". These SynthSpheres can then be attached to a weapon
to raise specific stats, depending on the properties of the item that was spectrumized. Each attachment costs a
certain amount of synthesis points, and when the weapon's points are depleted, no more attachments can be made
until the weapon is leveled up and more synthesis points are attained. Weapons themselves can also be
spectrumized, but unless the weapon is level five or higher, the resulting SynthSphere will be unstable, and when
attached, will result in minimal stat growth. A spectrumized level five weapon, however, will result in
considerable stat growth.
Weapons also have the capacity to be "built-up". For a weapon to be built up into a more powerful weapon, it must
meet certain criteria. In most cases, a weapon needs to have a certain number of specified stats, while some
weapons also require the player to have defeated particular types of enemies. When a weapon is built-up, it gains
strength and reverts to level one. Built-up weapons are stronger than weapons that have not been built-up.
Building up is the only way to acquire each character's most powerful weaponry.
As in Dark Cloud, weapons wear out over time, and it is necessary to repair them in order to avoid them breaking
and becoming unusable. However, unlike in Dark Cloud, when a weapon is broken it does not disappear from the
players' inventory. Instead it becomes unusable until repaired, and some of the ABS it has accrued are lost.
Also carried over from Dark Cloud is that characters themselves can only grow stronger with the consumption of
particular items, which can increase their health points and defense.
A major component of Dark Chronicle's gameplay involves special items called "Geostones" which are used to
rebuild the world outside the dungeons. When Geostones are removed from the dungeon, they can be placed into
the database of a machine called the "Carpenterion", which turns them into plans for building objects such as
houses, trees, lights, rivers etc. Once the plans are available, the player must possess the necessary materials
to build the object. At this point, the player can enter "Georama mode," a gameplay mode similar to
city-building games, in which the player can arrange the pieces onto the landscape. The buildings can then be
populated with villagers recruited from other levels throughout the game. For each village, there are certain
conditions which must be met, and when each condition is completed, something significant changes in the future.
The player's progress in terms of completing these conditions is recorded as a percentage. The goal of each
Georama map is to complete as many of the conditions for that map as possible. Achieving 100% is not necessary to
advance the plot in any map, but doing so earns the player bonus items.
The player can also recruit NPCs onto their team at various points in the game by performing specific tasks.
These characters are never controllable and do not appear in battle, but through the "Characters" portion of the
menu, the player can access a party member's special ability. Each character has a different ability, and only
one can be active at any given time. For example, some characters have an influence in battle, such as increasing
item drops or adjusting enemy behavior, others can produce certain items inside or outside dungeons.
-----OUTRO-----
MUSIC by:
NoCopyrightSounds
SONG:
NIVIRO - "YOU"
-----LINKS-----
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