Dark Souls 3 No-Hit Run Any% 1:23:52 #nohit #nohitrun
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DS3 took me 13 Days to No-Hit
The run could've been a 1:20 with all this safe strats, if I didn't took multiple breaks, maybe sub 1:20.
Also, no Patches for Alluring Skulls and Silver Ring for souls.
No-Hit Playlist: https://youtube.com/playlist?list=PL9365JQeHSdEhJMrETGe-wMMjksiYoYIR&si=xH0dchQIVOsca_jy
Timestamps:
0:00:00 - Start
0:00:29 - Cemetery of Ash/Firelink
0:03:24 - High Wall of Lothric/Broadsword
0:06:47 - Vordt Fight
0:07:52 - Undead Settlement/Run to Road of Sacrifices
0:14:35 - Road of Sacrifices/Sellsword/Farron Coal
0:15:40 - Run to Crucifixion Woods
0:16:26 - Sorcerer NPC/Buying Items in Firelink
0:17:54 - Run to Farron Keep
0:18:24 - Farron Keep/Titanite Gathering
0:23:37 - Golden Scroll
0:24:27 - Upgrading Sellsword/Buying/Leveling
0:25:41 - Run to Abyss Watchers
0:27:09 - Abyss Watchers Fight
0:31:00 - Buying HB/Getting Slumbering Ring/Leveling
0:32:07 - Getting Extra Skulls/Flynn's Ring/Chloranthy Ring
0:34:50 - Run to Wolnir
0:36:54 - Wolnir Fight
0:38:07 - Level up
0:38:42 - Run to Sage
0:39:19 - Sage Fight
0:39:51 - Run to Cathedral of The Deep
0:42:39 - Cathedral of The Deep/Run to Deacons
0:44:25 - Deacons Fight
0:45:28 - Small Break/Level up/Item Buy
0:47:08 - Pontiff's Right Eye/Run to Pontiff
0:52:17 - Pontiff Fight
0:53:06 - Run to Anor Londo
0:55:36 - Buy Items/Upgrade Sellsword
0:56:24 - Run to Dancer
0:56:57 - Dancer Fight
0:58:05 - Consumed King's Garden Titanite Chunks
0:59:57 - Lothric Castle Titanite Chunks
1:04:06 - Upgrade Sellsword/Level up
1:04:54 - Run to Profaned Capital
1:06:30 - Bridge Garg HB Strat/Run to Yhorm
1:07:51 - Yhorm Fight
1:09:24 - Small Break/Level up
1:10:42 - Run to Aldrich
1:11:33 - Aldrich Fight
1:13:00 - Run to DSA
1:13:58 - DSA Fight
1:16:26 - Buying Items/Level up
1:17:09 - Grand Archives Safe Strat/Run to Twin Prince
1:22:55 - Prince Cheese Fight
1:25:12 - Placing The Lords Heads/Preparations
1:27:58 - Soul of Cinder Fight
1:30:53 - Fight Ends/Time Check/My Nervous Talk lol
1:34:47 - End Screen
Dark Souls III is a 2016 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Windows. The third and final entry in the Dark Souls series, it is played in a third-person perspective, and players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others.
Dark Souls III is an action role-playing game played in a third-person perspective. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with various weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons, but they are mainly used to deflect enemies' attacks and protect the player from suffering damage. Each weapon has two basic types of attack, one being a standard attack and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous instalments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two types of Estus Flasks in the game, which can be allotted to fit a player's particular play style. One refills hit points like previous games in the series, while the other refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than in Dark Souls II. Several player movements are performed more rapidly, allowing more damage to be done in a shorter period.
Players encounter different enemies throughout the game, each with different behaviours. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon and enable special attacks and features at the cost of focus points. The game focuses more on role-playing; the expanded character builder and improved weapons provide more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, encouraging exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted alongside the introduction of the luck stat. The game features multiplayer elements like the previous games in the series.
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