Dark Souls 3: Part 1 | Character Creation Female | Giant Crystal Lizard + Ludex Gundyr Boss Fights
This new Dark Souls III part 1 gameplay series will include all optional boss fights/bosses including the final boss fight and ending/finale. In future videos I will try to find all easter eggs, glitches, exploits, hidden areas and secrets. I hope you all enjoy this Dark Souls 3 - Let's Play Part 1: Cemetery of Ash Gameplay!
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Dark Souls 3 Plot:
Set in the Kingdom of Lothric, an undead warrior known as the Ashen One is tasked to avert an oncoming apocalypse brought about by the ongoing conflict between Light and Dark. But the only means to avert this event is with the destruction of the Lords of Cinder, previous heroes who have linked the First Flame across eons.
Dark Souls 3 Gameplay:
Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with a variety of weapons including the best bows, explosives like fire bombs, best greatswords, and best dual-wielding swords to fight against enemies, and best shields that can be used to deflect an enemies' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Best Magic is featured in the game, with a returning magic system from Demon's Souls, known as "focus points" (FP). Each attack has two different styles, with one of them is standard attack, while another is slightly more powerful and can be charged up. When performing best spells, the players' focus points are consumed and decreased. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style. One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls III, refills focus points. Combat and movements were made faster and more fluid in Dark Souls III, with several players' movements, such as backstepping and swinging heavy weapons, can be performed more rapidly, allowing players to deal more damage in a short period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique features, at the cost of focus points. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer overall maps than its predecessor Dark Souls II, but were created interconnected and were larger and more detailed, which encourages exploration. The game features multiplayer elements, like the previous games in the series.
The development of the game began in mid-2013, prior to the release of Dark Souls II, whose development was handled by Tomohiro Shibuya and Yui Tanimura instead of the series creator, Hidetaka Miyazaki. The game was developed alongside Bloodborne, but was handled by two completely different teams. Miyazaki also returned to direct Dark Souls III, while Isamu Okano and Tanimura, the directors of Steel Battalion: Heavy Armor and Dark Souls II respectively, served as co-directors for the game. Despite Miyazaki originally believing that the series would not have many sequels, Dark Souls III would serve as the fourth installment in the Souls series. Miyazaki later added that the game would serve as a "turning point" for both the franchise and the studio, as it was the last project by FromSoftware before Miyazaki became the president of the company. Multiple screenshots of the game were leaked prior to its initial reveal at Electronic Entertainment Expo 2015. The game's gameplay was then first shown at Gamescom 2015 in August.
Dark Souls III was released in Japan for PlayStation 4 and Xbox One on March 24, 2016, and was released worldwide, along with the Microsoft Windows version, on April 12, 2016. Players who pre-ordered the game had their game automatically upgraded to the Apocalypse Edition, which has a special case and the game's original soundtrack. The Collector's Edition contains physical items such as the Red Knight figurine, an artbook, a new map and a box. The Prestige Edition features all the content of The Collector's Edition, and has an additional Lord of Cinder resin figurine, which can form a pair with the Red Knight figurine.
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