Dark Souls 3 World Design Analysis
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This analysis looks at Dark Souls 3's world design, taking into account shortcuts, efficient travel, bonfire warping, and transitions between areas. We draw comparisons from previous Souls games to try to understand what makes DS3 unique in its flow and pacing.
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Sources for images used in this analysis:
http://darksouls3.wiki.fextralife.com/Maps
http://darksouls3.wiki.fextralife.com/file/Dark-Souls-3/Dks3-progress_map.jpg
https://www.reddit.com/r/darksouls3/comments/4hf35v/i_mapped_out_how_the_different_areas_and_bosses/
http://darksouls.wiki.fextralife.com/Places
https://www.reddit.com/r/darksouls/comments/2u5rv9/massive_lordran_illustration_the_whole_damn_thing/
http://blogs-images.forbes.com/erikkain/files/2015/04/Dark-Souls-Map-1940x1931.png
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