DARK SOULS III Walkthrough Gameplay Part 5

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Dark Souls III
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DARK SOULS™ III continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed aand genre-defining series.

As fires fade and the world falls into ruin, journey into a universe filled with more colossal enemies and environments. Players will be immersed into a world of epic atmosphere and darkness through faster gameplay and amplified combat intensity. Fans and newcomers alike will get lost in the game hallmark rewarding gameplay and immersive graphics.
Now only embers remain… Prepare yourself once more and Embrace The Darkness!

Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with various weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons, but they are mainly used to deflect enemies' attacks and protect the player from suffering damage. Each weapon has two basic types of attack, one being a standard attack and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous instalments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two types of Estus Flasks in the game, which can be allotted to fit a players' particular play style. One refills hit points like previous games in the series, while the other refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than Dark Souls II. Several player movements are performed more rapidly, allowing more damage to be done in a shorter period.

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