Dark Souls - Walkthrough Part 1: Getting the Great Scythe - No Commentary

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Dark Souls
Game:
Dark Souls (2011)
Category:
Walkthrough
Duration: 17:01
143 views
4


Playlist - https://www.youtube.com/playlist?list=PL8VKdYP_tG8axgZ4sCsJpkDKRbjbUzvBP

Dark Souls is a third-person action role-playing game. The core mechanic of the game is exploration. Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. Dark Souls takes place in a large and continuous open world environment, connected through a central hub area (Firelink Shrine). Players are able to travel to and from areas and explore various paths at will, although certain prerequisites have to be met in order to unlock certain areas.

Central to Dark Souls are Bonfires. Bonfires are scattered throughout the world and serve as check points for each level. When rested at, the player is healed to full, healing charges are restored, but all of the enemies (except for bosses and mini-bosses) respawn. While resting, players can level up and perform other key functions.

Another aspect of Dark Souls is the "humanity" system. There are two "forms" the player character can be in during the game, human form and hollow form. Whenever the player dies in human form, they are returned to hollow form and can only have their humanity restored by consuming an item (also called a "humanity"). In order to gain the assistance of other players, the player must be in human form. While in human form, the player is subjected to invasions by other players and NPCs who seek to kill the player and restore their own humanity.

Humanity can be acquired in many ways, and if no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their "bloodstain", the souls and humanity they previously accrued are permanently lost.

Communication between players is deliberately limited. Other than character gestures, the only other communication players have with one another comes by way of Orange Soapstones, which allow players to write limited messages that can be read by others in the same area, as well as several Archtree Carvings, introduced in the DLC, which say pre-recorded phrases that other players can hear during co-op and player vs. player interactions.




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