Darksiders 3 Nintendo Switch Bug Solution | Help - With this u reach the credits! #shorts #minbekker
Darksiders 3 help for a successful playthrough of the Nintendo Switch version - including the Keepers of the Void expansion!
(1)
You will find flying cubes in windy halls twice.
Here you should NOT reload your game or die before the respective puzzle is solved and the next checkpoint is reached.
Otherwise, both cubes may suddenly be missing.
Then only a glitch can help: with the right timing, it is actually possible to sprint completely across the surface and target the spot with the oil surface that destroys the tornado.
(2)
Try to avoid high jumping into ceilings with Flame Hollow.
As a result, it can rarely happen that you catapult yourself into rooms that are actually inaccessible and from which you can no longer get out.
(3)
There is a bug in the "Keepers" expansion that prevents successful completion, but it can be easily worked around.
Move the blocks so that you can use Flame Hollow to get onto the small tower in front on the right.
From there, throw your fire-loaded crossblade at the same orb as before
and while the tower changes its position, jump onto the third floating block in time,
from where you activate the orb with a throw once again.
On your second visit to the hall, you must first activate the other orb by stasis
and then reach the top as before.
Now you can reach even higher simply by high jumping on the wall, which works correctly here again.
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