Darksiders III #3
Darksiders III is a departure from the previous games, borrowing structure and gameplay elements from Metroidvania and FromSoftware's Souls series[1] [3] [2], the game is viewed as a mashup of elements of previous games and a new direction. Players take control of Fury, sister of War and Death, two of the Four Horsemen of the Apocalypse, from a third-person perspective. Fury, a mage who is described as the most unpredictable and enigmatic of the Four Horsemen, relies on whips, swords, flails, daggers and magic in combat.[4][5] Fury can take on multiple different elemental forms in order to enhance her combat capabilities by granting her new weapons, attacks and traversal abilities.
The combat is described as more methodical [2] and straight forward[6] not focusing on large crowds of enemies like the previous games and removing the hit counter. Enemies are stronger than in previous installments but appear in smaller numbers during encounters, so as to make battles feel more personal. Some enemies from previous games return, while other foes are new. Gated combat is not a feature, in an attempt to make everything within the setting contextualized and interconnected like the Souls series[2].
Darksiders III focuses on its leveling system in which Fury's damage, health, and arcane damage [2] can be upgraded. The threats of the game's world will grow stronger as the player progresses through the story. Similar to War, yet dissimilar to Death, Fury collects souls from enemies and from objects in the environment, as a form of currency or an expendable resource. The player can attach "Enhancement"s to Fury's weapons for different perks and damage boosts.[7]
The game takes place in a continuous environment where exploration plays a large role in gathering more lurchers and materials to upgrade Fury herself and her arsenal. While exploring, Fury must solve simple puzzles[6] and overcome platforming obstacles, some of which make use of her whip. Such puzzles include using bombs to blow up obstructed pathways or Fury's Forms to interact with the environment.
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