DARKSOULS LORE UNIVERSE EXPLAINED; Part 1: Darksouls (2020)

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Dark Souls
Game:
Dark Souls (2011)
Duration: 7:56
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Dark souls Saga Explained (2020) ; Part 1: Darksouls (2020)

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General Concepts
The game revolves around the appearance of the Undead, that will gradually ruin this world.
The game world of medieval fantasy is represented in three main themes: "King and Knight", "Death and the Abyss," "Flame of Chaos"
Exploration of the world will be vital and, thanks to a seamless map, accessible by simply walking.
No maps in hand, the player will have to rely on descriptions and observation.
The game will feature complex environments, with tricks, traps and significant height differences.
Bonfires scattered throughout the world will serve as starting points/checkpoints and as oases for recovery. The player will be able to rest by the bonfire to replenish health, Estus and spells.
Humanity is another new concept, and is represented by a number in the top left corner of the HUD, it controls various aspects of the game. Most importantly, it is used to revive from Undead to Human, and to strengthen Bonfires. A Human player can summon Undead players, but will also be open to invasions.
The game will feature different motions and traits for weapons, as well as a great variety of magic and items, encouraging the player to find their own and unique playstyle.
The motion will affect the speed and rest of each blow, based on parameters such as the player's strength and ability.
Tactics such as bypass armor should also be parameter-dependent.
The expected playtime is 1.5 or 2 times that of Demon's Souls, with a significant increase in weapons, armor, magic and items.
Whilst Demon's Souls had 40 types of enemies, Dark Souls will include close to 100 of them. Enemies will be able to chase players up stairs and ladders, but can be kicked down.
Story will not impose itself upon the player, but it is present. The game world is fragmented, but opportunities for deeper story information are available to players who search.
Takes place in the fictional land of Lordran.
Development Concepts
High degree of difficulty.
The objective is to give players a challenge that is rewarding when met.
Difficulty is something anyone can overcome through observation, strategy and choice.
Aiming to provide freedom for the player character.
Demon's Souls' "learn from your mistakes" theme remains the base for the game.
Implementation of a seamless map, that was not realized in Demon's Souls.
The analogy for the game is: "Something spicy, but that anyone can enjoy".
Whilst happy that the game had international appeal, no special intentions to cater to their tastes.
From Software does not feel confident designing based on market data, so they will instead compete by creating a great game.
Players will die repeatedly, From Software bets its pride on it.







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