The Forrest (GAME EXPLAINED)
this vid may be 3d btw
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This is a guide to the story in The Forest. The story is currently more or less complete, though the game developers will probably still add to it. This page attempts to place all the assorted story pieces in chronological order. It mostly covers major events, as the rest of the story is left somewhat unclear.
The story is the background of the game. Much of the story is optional, and in many cases, can be completely ignored while still beating the game, such as in the case of a speed run. Many story items can be found that add to the story, some of which can be added to the survival guide in the notes section
In the to do list, the first task listed is 'Find Timmy'. This prompts the player to begin exploring the peninsula and to advance the story.
Ending the game unlocks creative mode. After ending the game, the player can continue playing to the same save file.
The Peninsula
It is assumed that The Peninsula is located in Canada or another similar northern location, due to the climate, animals, geography, and location of the developers. It comprises the majority of the setting for The Forest and includes both an extensive below-ground cave system and large mountains, in addition to the basic forest floor.
It is assumed that the caves suffer regular cave-ins, due to both the sounds the player can hear while in the caves (rocks tumbling) and the fact that several bodies (such as the Christian Missionaries below) are in an area only accessible by the rebreather yet come from a time period without such technology.
The Ancient Ones
Across the island, ancient-looking obsidian doors, artifacts - such as the Obelisk - and structures can be found. Some of these structures require sacrifices of some sort, including live human beings. These suggest a 'Lovecraftian' sort of ancient power. As well as that, mummified corpses can often be found near and around the doors, corpses that were left alone by the cannibals, suggesting the doors and the things found near them predate the cannibals (or perhaps the corpses weren't good to eat). This suggests that the use of the resurrection obelisk produces misshapen mutants, such as the Armsies, Virginias and mutant babies, (also seen prior to the boss fight with Megan Cross), and that it has been used before the first truly notable visitors - the missionaries - came to the peninsula. For reference, please see the Virginia Sketch and the Latin Paper.
Due to the presence of the Latin Paper, it can be assumed that the group of missionaries were Roman Catholics or similar, including someone with decent knowledge of church Latin. They left many Crucifixes scattered around the place, along with crosses projected on to walls sometimes near their heavily decayed and mummified corpses. Bibles too are a frequent find near their old camps and inside the caves next to the corpses. Their corpses are often left alone and mummified, which suggests a sudden catastrophic event which led to their death. According to the Latin Paper, the Missionaries encountered a four-legged woman, most likely referring to Virginia. This would mean that mutants at least were already on the peninsula at this point, further pointing towards the artifacts as the cause of the mutants.
Sahara
Sahara Therapeutics purchased the peninsula at some point to conduct its experiments on "eternal life" and resurrection through the obelisks, and built a complex system of offices and research labs, stretching as high as the mountains to deep below the ground into the caves.
The Jarius Project was probably first marketed as a program, whose aim was to heal terminally ill children. These initial test subjects may have been sick children whose parents had volunteered them for participation in clinical trials at the facility where they were relocated to and continued receiving medical treatment. It's possible that Dr. Matthew Cross began experimenting with the artifact by using a living child to revive one that had died. However, this would in turn result in the death of the submitted child, who themselves would subsequently need to be revived at the cost of another, thus creating a cycle of child sacrifice and resurrection.
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