Day of the Viper (DOS) [11] Building 3 Floor 1
Found a Disruptor Neutralizer and a Repair Room Activator. Still no Yellow Deflector Shield though. The combination number doesn't unlock the storage room here, so I'll head back and check which room it unlocks and if there's anything worthwhile. De-Plotter Traps are now present on this level and man, it sucks. It's not a temporary issue either, it damages your plotter module and you'll either need a suitable repair item or an actual unit to replace it entirely with. They haven't locked off anything essential, so I'll come back some day once I've a way to deal with them.
This time I'm playing a mix of themes from Super Robot Wars Original Generations (the PS2 one). The themes used for this run were as follows:
1. ICE MAN
2. TIME DIVER
3. WOMAN THE COOL SPY
4. MARIONETTE MESSIAH
5. 鋼鉄の孤狼
6. 白銀の堕天使
7. ACE ATTACKER
8. ASH TO ASH
9. DARK KNIGHT
10. ACE ATTACKER (Ver. W)
11. WILD FLUG
Ended up wandering around organizing floor inventory while waiting for WILD FLUG to end. In future, I might just stand around while waiting for the music end if I've already found the turbolift or shuttle to the next area.
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