DayZ Standalone - 2015 Road Map - What Updates To Expect in 2015? - News/Updates
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DayZ Standalone NEW 2015 Expected Updates (Road Map) source below:
http://dayzintel.com/dayz-standalone/2015-roadmap-look-ahead
So guys, as you can see above, this is an update based video for the DayZ Standalone, it's currently November and they have been rolling out tons of updates, however this time around, this video explains ALL the updates we can expect to see in 2015.
From Advanced Vehicles, Aerial Transport, Base Building, Construction, even right down to Animal Companions, these expected updates display it all! gives us something to really look forward to on the DayZ Standalone in 2015!
The 2015 DayZ Standalone updates really do consist of some amazing updates to look forward to, by the end of 2015, the DayZ Standalone should be a very functional game with tons of new features to play with.
I hope you enjoy this video concerning the NEW updates for 2015, and look forward to the next one!
Funky's Channel:
https://www.youtube.com/user/funkylavadayz/
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DayZ Standalone - 2015 Road Map - What Updates To Expect in 2015? - News/Updates
DayZ Standalone - 2015 Road Map - What Updates To Expect in 2015? - News/Updates
DayZ Standalone - 2015 Road Map - What Updates To Expect in 2015? - News/Updates
FOLLOW ME: https://twitter.com/SGTTangoGaming
What is the DayZ Standalone? (from DayZ Wiki)
DayZ Standalone is the much hyped follow-up to the DayZ Mod created by infamous game developer Dean Rocket Hall. On 14 August 2012, Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of ARMA II. With this announcement, Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous ARMA II architecture.
DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real Virtuality. The engine has been heavily modified even including code from ARMA III.
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