DBFZ - Master Roshi and Piccolo Saucy Synergy
I think I've found the team! These combos were so fun to do although my hand definitely hurts trying to figure out that last one! Looking forward to the patch and hoping my team is untouched...ok maybe 21 A does need a nerf but I'd never ask for that :P
Vocabulary
Oki (Okizeme) - is a term used in fighting games which refers to pressuring the opponent while they are getting up after being knocked down.
DHC (Delayed Hyper Cancel) - A feature in Marvel vs. Capcom 2 that allows one character's hyper combo to be canceled into another on your team by adding the second input in before the first hyper combo has finished.
Combo Inputs
0:00 Start
0:14 Combo 1 - SD Confirm
j.SD-j.L-j.L-j.S-236M (Piccolo) fj.L-j.L-j.S-j.236M j.DR 214HS
0:31 Combo 2 - 236S Vanish
236S-Vanish 2M-(slight delay)5M-6S-4SD j.S-j.L-j.S 5L fj.L-j.L-236M 9SD j.L-j.L-j.236L fj.H (Android 21) j.S-j.2M 236HS(hold) DHC1(hold RB after calling) DHC3
1:04 Combo 3 - 6H DR Ender
6H-2H-2SD j.L-j.L-j.S-j.236M (Piccolo) j.L-j.L fj.L-j.L-j.S-j.236M j.DR
1:23 Combo 4 - 6S 6S 236M
6S-6S-236M (Piccolo) 5M fj.L-j.L-j.S-j.236M fj.L-j.L-j.L (Android 21) 214S 236HS(hold) DHC1(hold RB after calling) DHC3
1:53 Combo 5 - 5H Rejump
2M-5H-1SD (slight delay) j.S-j.L-j.S 2M-5M-2H-2SD j.L-j.L-j.S-j.236M (Piccolo) 7SD j.L-j.L-j.S-j.236M fj.H (Android 21) j.2M 236HS(hold) DHC1(hold RB after calling) DHC3
2:26 Combo 6 - 236H Confirm
236H dash 2M-(slight delay)5M-6S-4SD j.S-j.L-j.S 5L fj.L-j.L-j.S-j.236M 9SD j.L-j.L-j.S-j.236M fj.H (Android 21) j.236L-Vanish dash DR 214S 236HS(hold) DHC1(hold RB after calling) DHC3
3:04 Combo 7 - Sparkless TOD 2H Thundershock Midscreen
2H-(slight delay) 214S (Piccolo) 236M 5M-3H fj.L-j.L-j.S-SD j.L-j.L fj.L-j.L-j.L (Android 21) j.S-j.236L-Vanish dash DR 236S 236HS(hold) DHC1(hold RB after calling) DHC3
3:35 Combo 8 - Sparkless TOD 2M-22H Corner
2M-5M-22H 22L-5L-236M 2M-5H-214M (Piccolo) 5H-2H-2SD j.L-j.L fj.L-j.L-j.L (Android 21) j.DR 236HS(hold) DHC1(hold RB after calling) DHC3
4:09 Combo 9 - Sparking TOD 2H Thundershock Midscreen
2H-(slight delay) 214S Spark dash 2M-5M-2H-2SD j.L-j.L-j.S-j.236M (Piccolo) 7SD j.L-j.L-j.S-j.236M fj.H (Android 21) j.2M 236HS(hold) DHC1(hold RB after calling) DHC3
4:39 Combo 10 - Sparking TOD 2H Thundershock Corner
2H-214S(hold up) Spark dash 2M-5H-22H 22L-5L-236M (Piccolo) 5H-236H 22H 6S-Vanish j.DR 236HS(hold) DHC1(hold RB after calling) DHC3
Songs:
Curbi - Flying
https://www.youtube.com/watch?v=gNSOISkjnIU&ab_channel=MonstercatUncaged
Sophon - Dance
https://www.youtube.com/watch?v=iBqMJ74KFfc&ab_channel=MonstercatUncaged
Input Notations
7 8 9
4 5 6
1 2 3
2 is down
6 is forward
8 is up
4 is back
L - Light
M - Medium
H - Heavy
S - Special
j. - Jump/Aerial
fj. - Forward Jump
sj. - Super Jump (28)
sfj. Super Jump Forward (29)
(M) - Followup M
MH - Vanish
LS - Dragon Rush (DR)
SD - Super Dash
IAD - Instant Air Dash
Level 1 Super - 236(LM) or 236(HS)
Level 3 Super - 214(LM/HS)
DHC1 - Call assist while doing super for the assist's Level 1 Super
DHC3 - Hold back while calling an assist during a super for the assist's Level 3 Super
KD - Knockdown
SKD - Sliding Knockdown
Trying to fight? Follow me on my social media links below and join my Twitch streams to join up. I stream FighterZ on Twitch guaranteed Monday nights.
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