Pokemon Ruby Randomizer Nuzlocke - part 1 - The Beginning
Nostalgia levels are high as I dive back into a classic from my childhood, but with a randomized twist and also with Nuzlocke rules. I'm not as super hardcore Pokemon so it's not like omega hard rules, but let's just say, I've almost lost some mon already.
Da RuleZ (Nuzlocke)
- I can only catch the first pokemon I see per route
- If a Pokemon faints, I put it in the box and it's dead forever
- I have to nickname my Pokemon (with Twitch chat help)
Randomizer Settings
- Starter, static pokemon, wild pokemon, trainer pokemon are ALL random
- No legendaries in the wild as I've found they are annoying to catch and if you do, they kinda op (trainers can have them though)
- All evolutions are random keeping at least 1 of its types
- Trade pokemon will evolve at a certain level and everything that evolves after 40 will instead evolve at 40 (i'm not here to grind for an eternity)
- All items on the ground are random (pretty sure key items are unchanged)
- Wild pokemon have a chance to carry a random item: my starter had TM08 which was also randomized to be karate chop lol
- Due to limited pokemon, I set HM compatability full, just so I can actually beat the game
- All pokemon start with 4 randomized moves which are more likely to be their type and they learn moves randomly as they level
Got a little carried away with the length on this one, but I plan on making them shorter possibly moving forward (didn't even use all the footage from episode 1 lol).
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