![DBS Broly ToD | 2M midscreen no spark 7 bar | Easy! Uses bnb [Broly + DR enabler] | DBFZ](/images/yt/9p/dbs-broly-tod-2m-midscreen-no-spark-7-bar-easy-uses-bnb-ht8np.jpg)
DBS Broly ToD | 2M midscreen no spark 7 bar | Easy! Uses bnb [Broly + DR enabler] | DBFZ
2M 5M 236H 5M jML jcML 2H S SD LMS 236M A1 A2 DR 214M 214S Supers (236[LM] 9L 2LL [LM] A1 4A2)
j = jumping
jc = jump cancel
DR = dragon rush
214 = quarter circle back
236 = quarter circle forward
2 = down
4 = back
5 = neutral (don't hold a direction)
This TOD isn't particularly optimal in the least, but it uses one of Broly's BNBs so if you find yourself getting that 2M you can easily do the rest via muscle memory without having to change up anything. Unfortunately the EX at the beginning stops bar gain so that's why this is a 7 bar combo; It still does hefty damage if you have less than 7 bars.
Can be used by:
- Any two assists that can work together and give DR
Tips/Tricks:
1. If you need more damage, you can do 2MM after 236H at the beginning.
2. During DR make sure to either hold down the DR button or mash for more damage.
3. 214S can be tricky, but the window isn't too small. I wait until a little after the wall bounce after the 214M to input it.
4. Broly's air super can herd the opponent anywhere you need to if you have other characters. You can test it out. My characters need to be close to the ground so I just brought them there.
5. The first assist super can be done immediately after broly starts his level 2
6. For my team I had to delay Goku's super until I could see A21's super hit. Otherwise it wasn't consistent on damage.
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