Dead by Daylight | Unbreakable will become basekit, is slugging really dead? + Finishing Mori Rework
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Dead by Daylight | Unbreakable will become basekit, is hard slugging really dead? + Finishing Mori System [UCCISIONE FINALE]: http://www.nintendohall.it/dead-by-daylight/dead-by-daylight-un-video-vi-mostra-i-cambiamenti-ad-unbreakable-slugging-la-nuova-uccisione-finale-e-rework-dei-mori-nella-ptb/
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#finishingmori
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6.3.0 | PTB
Features
Finishing Mori System (Will not ship in the next release; included for testing and feedback purposes)
Moris are no longer available during the game.
The Onryō's Power, The Executioner's Power, and The Shape's Judith's Tombstone addon still function as before.
Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends.
The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori.
Other Survivors on the ground are killed by the Entity.
Other Survivors on hooks are immediately sacrificed.
When a Survivor becomes the Last Standing, all Survivors and the Killer are notified that if this last one goes down, the game ends.
Mori Offering updates
Cypress Memento Mori offering will be renamed to "Cypress Demand". The new text will read, "Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori."
Ivory Memento Mori offering will be renamed to "Ivory Demand". The new text will read, "Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori."
Iridescent Ebony Mori offering will be renamed to "Ebony Demand". The new text will read, "Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori."
Survivors who are on the ground in the dying state can now get themselves up without help.
Self-recovery takes 45 seconds.
Blood On Your Face Achievement will change to "In public matches, kill 4 Survivors."
Several Perks have changed to accommodate the Finishing Mori System and the ability of Survivors to recover from the dying state on their own.
Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.
Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.
No Mither: You suffer from the Broken status effect for the entire Trial, but gain the benefit from the follow effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.
Boon: Exponential: Survivors inside the Boon Totem's range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.
Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession's aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.
Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect,10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.
Once fully recovered, the Survivor will see a "Get Up" prompt.
Healing another Survivor who is in the dying state still takes 16 seconds, as before.
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