Dead Cells Gameplay - Part 1 | NEW ROGUE LEGACY GAME TYPE?! | Dead Cells Part 1 | Game
Dead Cells is like a new Rogue Legacy type of game, awesome!
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►About The Dead Cells Game◄:
Dead Cells is a rogue-like, metroidvania action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Dead Cells Features :
-RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-like and the adrenaline pumping threat of permadeath.
-Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
-Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
-Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.
Dead Cells Gameplay :
Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.
By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...
However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.
Furthermore, as the term "RogueVania" might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.
Don’t expect it to be a walk in the park though. Pattern based monsters and demanding boss fights will teach you to choose your battles and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature, as you learn to manage the mobs of monsters that will overwhelm the unprepared. We’re going after that “tough, but fair” feeling.
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►Play The Dead Cells Game PC!◄: http://store.steampowered.com/app/588650/
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►Outro Music◄: Shirk - Haunted
Link to Outro Music: http://bit.ly/markiplieroutro
Credit For Outro Music:
►ShurkOfficial◄-
►YouTube: https://www.youtube.com/user/ShirkOfficial
►Soundcloud: https://soundcloud.com/shirkofficial
►Twitter: https://twitter.com/ShirkOfficial
►Outro Music◄: Child Protective Services Theme Song
Link to Outro Music: http://bit.ly/pewdiepieoutro
Credit For Outro Music:
►Lauren Bousfield◄-
►BandCamp: https://http://laurenbousfieldanyev3r.bandcamp.com/album/from-rotting-fantasylands
►Twitter: https://twitter.com/laurenbousfield
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