Dead is Dead - Adellas Way - Sah Level 40
A MESSAGE FROM ADELLA
The trial is an open invite to anyone who wants test their mettle, but the rules have been carefully constructed and variations are inadmissible.
BETH.NET https://bethesda.net/community/topic/46689/adella-s-way-a-survival-trial-in-skyrim?page=1
or
HAVEN http://s15.zetaboards.com/TES_DiD/topic/10152082/1/
The Rules
1. Legendary difficulty only....
You may increase the hardship with difficulty enhancing mods if desired (see mods), but not play on a lower setting.
2. Dead is Dead....
If your character dies on screen for ANY reason....you can not reload an earlier save. You may however begin again from level one with Hadvar or Ralof in Helgen. A starting save in the first doorway after the block...with Ulfric present....may be used to avoid rebuilding your char if desired. Game freezes, CTD, glitches are permissible reloads. Reloading to restore prior "in game conditions" such as a killed npc is not permissable. You have to roll with consequences here, avoid them or employ a damage limitation strategy.
3. Zero starting skills...(requires a mod to do this)
I recommend 'Cheat Room' as an easy way to do this...On PC you can use console commands (Don't ask me how!)
IF YOU WANT TO JOIN IN BUT HAVE NO WAY TO OBTAIN THE STARTING PRE-REQUISITE OF ZERO SKILLS.....an acceptable alternative is to play right through with zero armour rated head gear. You will lose the associated armour perk, but retain the enchanting slot. I judge this a fair compensation since I have often endured Skyrim helmetless.
4. No potions that benefit healing or health (includes soups).....
Includes restore health potions, fortify health potions and fortify health regeneration potions. Soups that similarly aid health are also not permissible. ALL other potions are permissible, including those that aid stamina, resistances and fighting prowess. Cure poison potion IS allowed...if you can source it!
5. No followers (Except as given for specific quests)....
Followers that must be taken on a scripted quest are exempt, but they must be taken directly to their quest employ and not used for non essential purposes such as dungeon delving along the way. Lydia....may be employed as a steward in a Hearthfire home, but she must stay there. She will unavoidably fight any occaisional attacking bandits at home...thats fine, but she must not be used as a follower. No follower animals. However, vanilla horses are allowed.
6. No Magicka use...
No spells may be cast that normally use magicka....except...the Ward as instructed by Tolfdir and the fire and frost spells to be used only in the final chamber at Mzulft. Shouts are magical by nature, but do not use magicka. Cheat Room is a useful mod to Zero the char starting skills and requires a 'spell' to act as a switch....but it has zero magicka cost and is therefore permissable. The Dragonborn's shout will satisfy Faralda at the CoW to permit entry. Zero cost spell casting...using enchantments to reduce spell costs to zero does not make it ok to start spell casting...just to be clear.
7. No unique enchanted artefacts.....
All Daedric artefacts are unique (including named books). This also includes Dwemmer unique enchanted items and other unique artefacts such as Yngol's helm, Azhidals boots etc. If it is unique it probably has a name! Rare, but regular enchanted items such as the necklace of poison immunity are not unique since you can get two or more in game, these are permissible as are all other enchanted apparal, weapons and home crafted enchanted items.
8. No magical staff or scroll usage....
They are a form of spell casting.....and too much an easy advantage, but they may be sold for good coin.
9. No map based fast travel....carriages and boats are ok, as the rule says. The purpose is to deliberately expose the char to 'some' of the dangers of travelling.
10. No mods or exploits that make the trial easier.....it's about testing your mettle...This is perhaps the most difficult and contentious of rules. The aim is to prevent powerful modded items or boosts to skills, coin and stats from giving an advantage. However, one is not expected to wreck their load order over some mods of low significance in this regard. For example mods that add village expansions, weather and lighting, lanterns, convenient horses, clear maps, bug fixes, textures etc are permissable and any small advantages obtained will not save you from a foe's ebony warhammer! Mods that provide extra enchantment slots such as extra rings, ear rings and other apparals may be worn for appearance only, not employed.
11. No paid training (wef 22Apr). This change to the rule set is for all fresh starts. It means no easy skill ups for armour and weapons, you now have to fight for your skills!
Allowances:
Good luck and enjoy!
Regards
Adella
Music by Alan Cortes - Enemy Attack
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