Dead Island (Part 1) | Zombies + Island = A DAMN GOOD TIME!

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Dead Island
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Duration: 51:39
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Dead Island Walkthrough Gameplay Intro (Part 1) | Zombies + Island = A DAMN GOOD TIME! (Xbox 360/PS3/PC)

Dead Island is a 2011 action role-playing game developed by Techland and published by Deep Silver.Released for Linux, Microsoft Windows, OS X, PlayStation 3 and Xbox 360, the game is centered on the challenge of surviving a zombie-infested open world with a major emphasis on melee combat. The plot focuses on four playable survivors trying to survive and escape off the fictional island of Banoi.

The game was announced at the 2006 Electronic Entertainment Expo, but delayed until 2011. The game's cinematic announcement trailer was met with controversy over its depiction of a dead child. However reception was nonetheless positive, with praise going towards the emotional impact, animation and story, with the trailer being held as one of the best in any medium. The game was released in 2011. September for North America/Europe and in October for Japan. Despite the pre-release acclaim, the game received generally lukewarm reviews. While praised for its atmosphere, gameplay and playable characters, it was also criticized for large technical difficulties and in-game glitches, graphics and most notably being hampered for lacking the emotional themes presented in the trailer.

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Dead Island features an open world, divided by relatively large areas, and played from a first-person perspective. Most of the gameplay is built around combat (mainly melee weapons) and completing quests. Dead Island is an action role-playing game and uses experience-based gameplay. The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and can invest one skill point into a skill tree and level up one of their skills.

Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasised[9] to the point that firearms are not available for the first half of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats that are generally based on the player's current level. Each weapon can be upgraded three times to increase its stats, and most weapons can be "modded" – customized based on a blueprint to add special features, such as nails or electrified blades, and poison. These weapons will wear out from constant usage and require repairs and careful use, especially because once a weapon becomes damaged beyond a certain point it becomes much more expensive to repair.

There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina. Fighting with a high-level zombie will result in the player often running out of stamina and potentially being killed. The game features "special class" zombies, which are more powerful than the standard zombie. Players need to use flashlights in dark areas and during night-time sections, adding suspense.

Zombies in the game have different abilities, such as the Walkers being Romero-style zombies and the Infected being 28 Days Later-style running zombies. There are also other special zombies in the style of Left 4 Dead.

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